#include"Define.h"



int Input_Get_Key(void)
{


}
int Wall(int maze[WIDTH][LENGTH][HEIGHT], POINT role, int way)
{
	
}
void Touch_Sth(int maze[WIDTH][LENGTH][HEIGHT], ROLE* role, POINT* points)
{}
CPOINT* ProcessInput(int maze[WIDTH][LENGTH][HEIGHT], struct ROLE* role, CPOINT* points)
{
	
}